Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls

 This topic has been pinned, so it's probably important
Trylobot 14 Jul, 2017 @ 11:21am
Resources for Modders
I am interested in creating a mod for WTF:ZF, it looks like it's shaping up into a neat game, but I am having some difficulty finding resources / links / information about what is currently moddable, and what types of content I can create for the game.

I understand that there is some sort of either internal or external ship editor with access to normal maps, lighting settings and interiors? I'd like access to it and do some experimentation with any tools available. If there are any good examples of already created mods I'd love to take a look.

Is the steam workshop the best place to look at existing mods?
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Puppet #7 14 Jul, 2017 @ 1:18pm 
Currently, yes only ship modding. As well as the ability to create flotillas, which in game controls the spawn location and ammount of any custom ships.

They're currently working on a system that will also allow you to spawn things such as bases and other immobile objects. And the long-term goal is full function mod tools to allow things like full map customization, module editing, a so forth.

But as with any small team deelopment, "when" is variable.
Elinzar 14 Jul, 2017 @ 4:52pm 
Any ship in the workshop made by Blood_Red_Hunter are perfect examples of proper ship mods, mines however are the worst example lel
Blood_Red_Hunter 14 Jul, 2017 @ 6:59pm 
Things you can mod.
1.Ship interiors (internal/in-game)
2.Ship hulls (external)
3.Ship "encounters" aka flotillas (internal)
4.Custom structures/asteroids/stations (planned)
5.Custon sectors and layouts (planned)
(backdrop creation tool in development)
6.Custom quests/events (planned)
7.Custom campaigns/factions (planned)

Planned items are not yet avalible to mod.

Details
1. Ship interiors

Modifying ship interiors is an intergral part of the game. You can do so in thr campaign mode with limited options based on what modules you unlock, or in a design test mode editor that gives you access to all modules (work in progress modules and spinal modules avalible to WTF-group testers, PM me for info)

Designs in campaign are hard to port to another person and are mainly there for your game playthrough, so if you want to create designs to share, they should be created in the sandbox mode editor.

These custom interior ships are called profiles, and can be found in the game install at "zerofalls>profiles>shipname"
The entire folder with the shipname is needed. There is no current way to share this on the steam workshop yet, but filehosting sites and links to the zipped up folder should work.

2.Custom hulls

They were recently made more accessible to the public with Jan's modtool which helps generate normal and roughness maps from a custom diffuse map you must have pre-created either by painting or kitbashing etc.
These will result in a profile folder similar to custom interior variants. Sharing of the profile is once again through zipped folder on a file-sharing site.

Examples can be found in the workshop in flotilla format, and also here [fractalsoftworks.com].
A guide by george can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=940059989

3. flotillas

Flotillas are a file that represents a set/instance of ships loaded with custom goods(work in progress) and with set up factions.
These may consist of multiple different ships made with custom interiors or custom hulls.

Currently this is the main way of sharing things through the steam workshop, be it individual ships, a small escort or fleet in one flotilla file. These workshop items, when subscribed to, will then add those ships to their respective faction spawn tables in the campaign, or if you optionally made a custom location file (bdm file) it will spawn anywhere in the selected sectors and those sectors only.

Example: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=951842695

George's guide also explains how to make a flotilla and upload it to the steam workshop.


Questions?
Feel free to PM me or check up the wtfrontier dev and tester discord.
Last edited by Blood_Red_Hunter; 15 Feb, 2019 @ 8:57pm
Trylobot 14 Jul, 2017 @ 9:10pm 
Nice writeup Hunter, I just might do that. :ftlhuman: :cchearts: :ftlhuman:
Blood_Red_Hunter 15 Jul, 2017 @ 3:44am 
Thanks, happy to help! Heh, FTL humans.
Last edited by Blood_Red_Hunter; 15 Jul, 2017 @ 3:46am
K 16 Jul, 2017 @ 12:49pm 
Are there any plans to allow modding of Ship modules like weapon variants, new shield gens, power gens, armor variants, etc?
CATASTEROID 16 Jul, 2017 @ 3:27pm 
There is plans for custom modules and turrets, I've been bugging Allogonist for it repeatedly for the past 1-2 years. B)
[Sh] LoLed 4 Sep, 2017 @ 9:04am 
Hello.
Can i edit starting amount of energy and money in new campaing? Available starting hulls? And cost for modules in editor?
Thanks.
Blood_Red_Hunter 4 Sep, 2017 @ 9:52am 
Originally posted by Sh LoLed:
Hello.
Can i edit starting amount of energy and money in new campaing? Available starting hulls? And cost for modules in editor?
Thanks.
Not as of yet, though George may be planning/working on a project for the API that may allow for something of the sort.
Last edited by Blood_Red_Hunter; 4 Sep, 2017 @ 9:52am
blacktea 10 Oct, 2020 @ 10:52am 
I wrote a quick tutorial for anybody who wants to get into dll modding with Harmony.
You will need to install WaywardTerranFrontierModLoader to load those mods.

Tutorial: https://github.com/BlackteaGit/WaywardTerranFrontierModLoader/wiki/A-Quick-Introduction-To-DLL-Modding

WaywardTerranFrontierModLoader: https://github.com/BlackteaGit/WaywardTerranFrontierModLoader

Some of my mods, that are mostly relevant for other modders:

Mod Loader Info
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2253633249

Load Fleets From All Folders
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2253689754

Allow Steam Mod Upload
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2253706949

You can also check my github repositories for source code which i am going to upload for my mods after i make some proper commentary.

https://github.com/BlackteaGit/
Last edited by blacktea; 10 Oct, 2020 @ 11:38am
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